Synopsis
The official podcast of the Ottawa International Animation Festival. North America's premiere animation event includes competition and retrospective screenings, workshops, a trade fair and the Television Animation Conference. The OIAF Podcast features interviews with animators, previews of this year's programming, past essays, as well as numerous highlights from this year's event.
Episodes
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Episode 38: Writing Masterclass with Butch Hartman
25/03/2013 Duration: 57minCreator, animator and executive producer, Butch Hartman shared his do's and don’ts of animation and comedy writing. Familiar with major studios, he offered insights into creating a successful pitch and how to get it noticed. Hartman is best known for creating The Fairly OddParents, Danny Phantom and T.U.F.F. Puppy, as well voicing various characters on Family Guy and taking on various roles on Johnny Bravo, Powerpuff Girls and many other successful animated projects. Recorded as part of the OIAF's Professional Development Day on September 22, 2012 at the National Arts Centre Studio.
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Episode 37: Teletoon At Night Pilot Project
29/11/2011 Duration: 46minAlan Gregg, Athena Georgaklis, Joan Lambur, and Gavin Friesen explore the development of the Teletoon At Night Pilot Project, while also discussing the business aspects of show creation and the future of web television. Teletoon also presents the winning films from the Pilot Project with their awards. Recoroded at TAC on September 21, 2011 in Ottawa's Fairmont Chateau Laurier.
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Episode 36: Love Notes
29/04/2011 Duration: 01h13minModerator Ben Joseph seeks to clarify the process of giving and receiving screenwriting notes in animation, with the help of industry veterans Jennifer McAuley, Phil McCordic, and Lienne Sawatsky. Recorded at TAC 2011 in Ottawa's Fairmont Chateau Laurier.
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Episode 34: TAC 2009 Keynote: Josh Selig
11/01/2010 Duration: 16minJosh Selig (Founder and President of Little Airplane Productions) presents the first day's keynote address at the 2009 Television Animation Conference.
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Episode 33: TAC 2008 Keynote: Seth Green and Matt Senreich
25/08/2009 Duration: 32minSeth Green and Matt Senreich of Stoopid Monkey (Robot Chicken) present the keynote address at the 2008 Television Animation Conference.
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Episode 31: TAC 2008 Panel: Responsible TV: Gender, Child Development and Violence
10/03/2009 Duration: 01h12minStarting off discussions for 2008 is a panel that deals with responsible television animation for children, exploring topics in child development, gender representation and violence. The goal of this panel is to give the TAC audience access to information that will give them the tools and knowledge to better the landscape of media for children now and for future generations. Speakers: Jonathan Freedman, Professor, University of Toronto; Beth Stevenson, Partner, Executive Producer, Decode Entertainment; Cathy Wing, Co-Executive Director, Media Awareness Network; Moderated by: Linda Simensky, Vice President, Children’s Programming, PBS.
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Episode 29: TAC 2008 Panel: Japan in Focus
26/11/2008 Duration: 01h22minJapan is a market that has been self-sufficient for years, but many Japanese producers there are seeing the need to enter the global market. This panel examined ways that Japanese producers can work with their North American counterparts. What business models already exist? How have North American producers been working and getting around the system? What is a road map for the small to mid level companies working together? Is it even possible?Speakers: Eric Calderon, CEO/Concept Creator/Script Writer, Wild Boar Media; Doug Murphy, President, EVP and GM of Corus Kids, Nelvana Ltd.; Shuzo John Shiota, President & CEO, Polygon Pictures; Moderated By: Anthony Jiwa, Director of Marketing, Studio B Productions
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Episode 28: The Online Advantage: Beyond Promotion
16/01/2008 Duration: 01h22minFeaturing a panel of animation producers alongside concept and web designers, this 2007 Television Animation Conference presentation explores the online industry trends and audience expectations that are shaping animated content on television. Audiences now crave a rich and engaging online experience, a common objective among many producers, demanding the same quality and standards expected of a broadcast production.Moving beyond exploiting pre-existing content in the interest of promotion, what are some examples and models of online material that not only compliment, but integrates animated television programs? How do industry professionals begin to create new content that both evolves with and functions as an extension of its broadcast property?With Jason Krogh (zinc Roe Designs), Pierre Le Lann (Tribal Nova), Adam Shaheen (Cuppa Coffee Studios). Moderated by Brady Gilchrist (Fuel Industries). Presented by the Bell Broadcast and New Media Fund.
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Episode 27: Soft Cel: Animation Art and Advertising
30/11/2007 Duration: 01h23minWe’ve all seen them before and remember them vividly: compelling characters, absurd settings, and stunning creativity in short spots that stick with us for years. A panel of award-winning artists will gear up to discuss the ins and outs of the commercial animation industry, including working with ad agencies, maintaining artistic integrity, inevitable constraints and why they love it. Featuring Steve Angel (Head Gear Animation), Bruce Alcock (Global Mechanic), Frank Falcone (Guru Studio), JJ Sedelmaier (JJ Sedelmaier Productions). Moderated by Richard O’Connor (Asterisk)
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Episode 24: Perspectives - Beyond the Frame
01/02/2007 Duration: 01h19minThere is a tendency in some niche media to lose perspective of the bigger picture. But in a medium as flexible and inviting to experimentation as is animation, it’s difficult to deny the obscure and often absurd influences that can weave in and out of ones work. In this session, we open the doors to some of the ideas and concepts that may not fall directly within the conventional boundaries of “animation art”, but which may raise some surprising connections and inspirations. This session is about ideas. Bring yours and dive in.Speaker: Karan Singh, Associate Professor, University of Toronto (Computer Science). Moderated By: Ellen Besen, Director, Zachary Schwartz Institute for Animation Filmmaking
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Episode 23: High Time for High Definition
25/01/2007 Duration: 49minIn recent years the debate about High Definition has slowly shifted from “if” to “when”. As producers understand the impact of HD technology on the production workflow and the distribution possibilities, a number of networks have begun trailing HD broadcast and are looking for content. This panel, presented during the 2006 edition of TAC, is an overview of the current issues in the HD debate, looking at how this exhibition technology is settling into the mainstream in Canada and elsewhere and how producers can prepare in order to stay competitive. It examines some examples of who is producing in HD, who is buying, who covers the extra costs and what is to come.Speakers: Francisco Del Cueto, Chief Technology Officer, Toon Boom Animation Inc.; Gael MacLean, Co-Founder, High Def Consult Inc.; Phil Piazza, Vice President, Programming - Children's TV, Corus Entertainment
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Episode 22: Experiencing Animation: Art, Media & Space
18/01/2007 Duration: 01h25minHigh and low art have traditionally been at odds, with animation typically regarded as lowly entertainment, both in the public imagination and in art critical discourse. In the 1970s, video art entered the high zone and now, with digital delivery, certain kinds of animation are being exhibited as gallery installations, and marketed in "limited editions." The panel will explore the tensions between the unique art object, reproduced media, public and private performance space, and the state of animation criticism.Speakers: Lorelei Pepi, Carpenter Center for the Arts, Harvard University; Jeff Scher, Filmmaker, Fez Films Rose Bond, Rose Bond Moving Pictures; Munro Ferguson, Director, National Film Board of Canada; Moderated By: George Griffin, Independent Animator
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Episode 19: TV Producer's Guide to Feature Films
21/12/2006 Duration: 01h03minHear from those in the know about how the business model differs from series to feature production, the kinds of financial and logistical challenges you might face, how to approach the marketing, and what a feature film can mean for your studio.Speakers: Rick Mischel, Chief Executive Officer, Mainframe Entertainment Inc. Frank Gladstone, Vice President, STARZ Animation (formerly IDT Entertainment). Moderated By: Ramin Zahed, Editor-in-Chief, Animation Magazine
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Episode 17: Animation and Gaming
14/12/2006 Duration: 55minWith the evolution of gaming technology, what is the role of the animator in today’s games industry? Are new technologies like motion capture and artificial intelligence replacing the animator? How do animation skills translate to the needs of the gaming industry? What new skills must animators learn to keep up? Hear from experts as they give insight into this booming industry.Panelists: Eric Armstrong, Senior Animation Director, Electronic Arts Canada and Theodore Pratt, Senior Animator, Electronic ArtsModerated by: Angela Love, Instructor, Art Institute of Pittsburgh
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Episode 16: Cartoons on the Go: Tomorrow's Media Landscape
30/11/2006 Duration: 01h20minTired of hearing about mobile entertainment? Too bad. The media marketplace is fragmenting with the rise of digital TV, personal web-linked devices and a plethora of technologies designed to customize your media experience. These technologies will have significant influence on the broadcast industry and are on their way to becoming effective means of exhibition. Who is the audience? What are they watching? What are the business models? How will all of these factors change in the coming years? What will be the relationship between wireless and more conventional distribution windows? With a look at animation content on mobile platforms (ie. phones, ipods, game consuls), this panel from TAC 2006 explores both the creative and business angles of the explosive phenomenon that is stirring the status quo.Speakers: Ryosuke Aoike, Steve Billinger, Fred Seibert & Duncan Kennedy; Moderated by: Charles Zamaria
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Episode 14: Writing Squash 'n' Stretch
24/11/2006 Duration: 01h33minYou’ve heard it a hundred times before: it all starts with the story. And in animation, writing inspires everything; the settings, characters, time and space are all created from a blank slate. This workshop is about storytelling ideas and scriptwriting concepts specific to animation. An exploration of how to write to complement the action, writing good dialogue and making the most of your medium while staying sensitive to the costs involved in every movement.Speakers: Ellen Besen, Robert Marianetti, Janet Perlman, Tom Warburton & Mike Wellins
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Episode 13: The Future of Digital Filmmaking and the Impact of Technology on the Artist
16/11/2006 Duration: 34minRob Coleman has worked in computer graphics and animation since 1985. He has experienced the use of technology change dramatically over the past 20 years and is very excited about the future of digital filmmaking. Coleman discusses the use of technology in today’s animation production pipeline as well as the many tools that will be available to artists and filmmakers in the near future.Coleman is Animation Director at Lucasfilm Animation in Marin County, California. He is currently working on an animated television series and is developing an animated feature film.
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Episode 12: TAC Keynote: Niches Have Been Very Very Good To Me
09/11/2006 Duration: 26min"Yeah yeah yeah, everyone's talking about digital platforms and 'The Long Tail' (and if you aren't, you should be). But how real is it and what does it mean for television and animation?"The 2006 Television Animation Conference Keynote was delivered with flair by Michael Ouweleen (SVP, Programming and Development, Cartoon Network). Listen carefully and you just might learn something.
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Episode 11: A Brave New World: The Rise of Independent Creators (Part 2)
02/11/2006 Duration: 34minJoin Evan Spiridellis, co-founder and Head Art Guy of JibJab Media Inc., as he discusses creating, producing and distributing animation without the interference of mega-media conglomerates or corporate middlemen! Thanks to new technologies and the explosive growth of the web, the traditional media landscape is shifting. For the first time in history, artists can connect directly with a world-wide audience in an unfiltered voice, creating opportunities for individual creators and independent studios that have never before been possible.This presentation was one of the highlights of this year's workshop series at OIAF 06. This is the second and final part of this podcast series.
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Episode 9: A Brave New World: The Rise of Independent Creators (Part 1)
18/10/2006 Duration: 43minJoin Evan Spiridellis, co-founder and Head Art Guy of JibJab Media Inc., as he discusses creating, producing and distributing animation without the interference of mega-media conglomerates or corporate middlemen! Thanks to new technologies and the explosive growth of the web, the traditional media landscape is shifting. For the first time in history, artists can connect directly with a world-wide audience in an unfiltered voice, creating opportunities for individual creators and independent studios that have never before been possible. This presentation was one of the highlights of this year's workshop series at OIAF 06. Keep checking our podcast; Part 2 will be released soon!