Mit Cms/w

  • Author: Vários
  • Narrator: Vários
  • Publisher: Podcast
  • Duration: 606:34:44
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Synopsis

MIT Comparative Media Studies/Writing offers an innovative academic program that applies critical analysis, collaborative research, and design across a variety of media arts, forms, and practices.We develop thinkers who understand the dynamics of media change and can apply their insights to contemporary problems. We cultivate practitioners and artists who can work in multiple forms of contemporary media. Our students and research help shape the future by engaging with media industries and the arts as critical and visionary partners at a time of rapid transformation.

Episodes

  • Jessica Hammer, "What Games Mean (And How They Mean It)"

    24/01/2012 Duration: 01h23min

    Games are increasingly seen as a way to address human needs, from the intimate work of maintaining social relationships to the pragmatic benefits of games for learning, health, and social change. If we hope to design games that address these needs, we must understand how people create meaning with, through, and around games. How do specific game design decisions impact the way players think, feel, and behave? What kinds of imaginative and social affordances can games provide players? And what kinds of problems are most appropriate to solve with games in the first place? This talk explores the complex interaction between game design, user experience, and real-world problems through the lens of game-based research projects on discrimination, smoking, and history. Jessica Hammer is a Mellon Interdisciplinary Graduate Research Fellow at Columbia University, a founding member of the Teachers College EGGPLANT game research laboratory and a member of the Creativity Research Group. She is the lead designer and resea

  • Konstantin Mitgutsch, "Purposeful Games: Research and Design"

    23/01/2012 Duration: 01h26min

    In the last few years a new trend of designing video games intended to fulfill a serious purpose through impacting the players in real life contexts has emerged. These games claim to raise awareness about social and political issues such as inequity, injustice, poverty, racism, sexism, exploitation, and oppression. Their intent is to reach a specific purpose beyond pure entertainment. But what are the specific attributes of purposeful games and how can they be researched? Which game design challenges arise and how are they addressed? How do players make meaning of their game play experiences in general? And what is the future of purposeful games research? In this talk three perspectives of Mitgutsch’s recent research on purposeful games are outlined: To begin, insights from a recent study on meaningful experiences in players’ lives are examined and the research method of playographies is discussed. In the second part, a research-based game design project on subversive game design and recursive learning is pr

  • Anne Balsamo, "Designing Culture: The Technological Imagination at Work"

    22/01/2012 Duration: 01h44min

    In her transmedia project, Designing Culture, Anne Balsamo investigates the way in which culture influences the process of technological innovation. Drawing on her experiences working as part of collaborative research-design teams that combine art/science/design/engineering, she will describe her new research on public interactives and the infrastructures of public intimacy. Anne Balsamo’s work focuses on the relationship between the culture and technology. This focus informs her practice as a scholar, researcher, new media designer and entrepreneur. She is currently a Professor of Interactive Media in the School of Cinematic Arts, and of Communication in the Annenberg School for Communication & Journalism. From 2004-2007, she served as the Director of the Institute for Multimedia Literacy.

  • Heather Hendershot, "Right-Wing Broadcasting, Cold War America, and the Conservative Movement"

    11/01/2012 Duration: 01h31min

    In the Cold War years, there was a tremendous surge in right-wing broadcasting in America. Hendershot explains how radio and TV extremists feigned a “balanced” presentation of their ideas in the 1950s; in the 60s, those same broadcasters switched to an overtly right-wing line. Ultraconservative broadcasting was eventually shut down by the IRS, citizen activists, and the FCC. The Fairness Doctrine was the most powerful tool used against the extremists, and, thus, right-wing broadcasting was reborn when Reagan suspended the doctrine in 1987, enabling the rise of Rush Limbaugh, and Fox News shortly thereafter. Hendershot’s work thus provides useful context for understanding not only the history of the conservative movement but also the contemporary landscape. Heather Hendershot’s research centers on regulation, censorship, FCC policy, and conservative media and political movements. She is the editor of Nickelodeon Nation: The History, Politics and Economics of America’s Only TV Channel for Kids and the author o

  • Philip Napoli, "Social Media, Television, and the 'Institutionally Effective' Audience"

    02/01/2012 Duration: 01h37min

    The relationship between the media industries and their audiences is in the midst of a period of profound change. A key aspect of this transition is that traditional exposure-based conceptualizations of the audience are being challenged by conceptualizations that rely primarily on social media data and that are oriented around constructs such as appreciation, engagement, and emotional involvement. This presentation presents ongoing research that examines the institutional factors that are enabling and inhibiting this transition in the television industry, as well as the implications of this transition for audience representation and cultural production. Philip Napoli is Professor and the Area Chair in the Communication and Media Management area of Fordham University’s Schools of Business. His research focuses on media institutions and media policy.

  • John Hartley, "A Cultural Science Approach to Cultural and Media Studies"

    02/01/2012 Duration: 01h46min

    "To have great poets, there must be great audiences too." (Walt Whitman) This paper outlines recent developments in the field of cultural and media studies, including an account of changes in the economy, culture and technology, and consequent initiatives in educational provision for the creative industries. It goes on to outline the case for a new approach to the media and culture, based on evolutionary and complexity studies, in which the comparative media environment is recast in terms of 'micro-productivity' (user-created content) and 'social learning' (networked knowledge). John Hartley is an educator, author, researcher and commentator on the history and cultural impact of television, journalism, popular media and creative industries.

  • Frank Lantz, "The Aesthetics of Games"

    15/12/2011 Duration: 01h51min

    This talk explores what it means to consider games an aesthetic form -- something akin to literature, music, or film. That this is the most appropriate category within which to place games seems like an emerging consensus. But what does it actually mean? Are only video games an aesthetic form, or do non-digital games also deserve that status? Are the aesthetics of games a hybrid blend of other forms or a distinct form unto themselves? Do they express a new aesthetic fresh-born of the computer age or a primal, fundamental aesthetic that computers have amplified and brought into focus? The talk will examine these and other related questions. Frank Lantz is the Interim Director of the NYU Game Center. For over 12 years, Frank has taught game design at NYU's Interactive Telecommunications Program. He has also taught at the School of Visual Arts, and Parsons School of Design. His writings on games, technology and culture have appeared in a variety of publications. In 2005 Frank co-Founded Area/Code, a New York ba

  • Ian Bogost, "The Cartoonist and the Whaler: Notes on the Future of Journalism and Other Media"

    15/12/2011 Duration: 01h37min

    A “newsgame” is a videogame that does journalism. Drawing from five years of commercial development and academic research on this new approach, this talk summarizes the principles of newsgames and then offers two related but conflicting perspectives on its role in the future of newsmaking, framed by general thoughts on the challenges of designing and understanding contemporary media. Ian Bogost, Professor of Digital Media at Georgia Tech, is a designer, philosopher, critic, and researcher who focuses on computational media–videogames in particular. He is also an author and an entrepreneur. He is also a Founding Partner at Persuasive Games and a Board Member at Open Texture (an educational publisher).

  • Fred Turner, "The Family of Man and the Politics of Attention in Cold War America"

    14/12/2011 Duration: 01h23min

    In 1955, the Museum of Modern Art mounted one of the most widely seen – and widely excoriated – photography exhibitions of all time, The Family of Man. For the last forty years, critics have decried the show as a model of the psychological and political repression of cold war America. This talk challenges that view. It shows how the immersive, multi-image aesthetics of the exhibition emerged not from the cold war, but from the World War II fight against fascism. It then demonstrates that The Family of Man aimed to liberate the senses of visitors and especially, to enable them to embrace racial, sexual and cultural diversity – even as it enlisted their perceptual faculties in new modes of collective self-management. For these reasons, the talk concludes, the exhibition became an influential prototype of the immersive, multi-media environments of the 1960s – and of our own multiply mediated social world today. Fred Turner is Associate Professor of Communication and Director of the Program in Science, Technolog

  • Cities and the Future of Entertainment

    13/11/2011 Duration: 01h59min

    As a prologue to the conference, this Forum will focus on the emergence of powerful new production cultures in such cities as Mumbai, Shanghai, and Rio de Janeiro. What do these developments portend for the international flow of media content? How does the nature of these cities shape the entertainment industries they are fostering? At the same time, new means of media production and circulation now permit individuals to produce content from suburban or rural areas. How do these apparently opposed trends co-exist? What is their likely impact on audiences and on the international media landscape? Speakers include Sérgio Sá Leitão, president of RioFilme; 2005 CMS graduate and author of Gay Bombay Parmesh Shahani, who now heads the Godrej India Culture Club and is Editor at Large for Verve magazine; and Ernest James Wilson III, dean of the Annenberg School for Communication & Journalism at the University of Southern California.

  • Marina Bers, "The Design of Digital Experiences for Positive Youth Development"

    02/11/2011 Duration: 01h09min

    As the design of our digital landscape is increasingly guided by commercial purposes and not by developmental concerns, there is a sense of urgency for developing strategies and educational programs that promote positive development by taking into consideration the children’s social, emotional, cognitive, physical, civic and spiritual needs. But we should also consider the unique design features of each technology and the practices and policies that shape different interactions in the digital landscape. Although this talk will focus on new technologies, it is inspired by an old question: “How should we live?” This talk will present an approach to help children gain the technological literacies of the 21st century while developing a sense of identity, values and purpose. Too often youth’s experiences with technology are framed in negative terms. This talk acknowledges problems and risks, and takes an interventionist perspective. Based on over a decade and a half of research, this talk provides a theoretical fr

  • Surveillance and Citizenship

    27/10/2011 Duration: 02h01min

    Digital technologies have exponentially expanded the power of government and corporations to keep tabs on citizens. But citizens in turn are exploiting new technologies to expose the activities of governments, companies and even each other. How does the persistence and ubiquity of surveillance in our digitizing world affect what it means to be a citizen? Does our emerging condition of constant surveillance encourage individuals to curtail how they speak and act — or to offer more information? In what ways are new forms of citizen surveillance and public witness instruments of democracy and transparency? In what ways are they tools of distortion and propaganda for ideologues or special interests? Our panel of three distinguished scholars will engage these and related questions on evolving notions of citizenship in the digital age. Panelists include Sandra Braman, a professor of communication at the University of Wisconsin, Milwaukee, and author of Change of State: Information, Policy, and Power from The MIT P

  • John Bryant, "Revision, Culture, and the Machine: How Digital Makes Us Human"

    23/10/2011 Duration: 01h32min

    In revising their own texts, or other people’s texts, writers erase the past, remodel it, or reinvent it. They create versions of themselves, and those versions are recorded in the textual identities they create through revision. By studying revision, we are able to see not only how a single writer evolves but also how a culture insists upon certain evolutions, with or without the writer’s consent. Therefore, the dynamics of revision can take us to the heart of identity formation both in its expressive and repressive strains. What compels a culture to rewrite its texts? How do we track revision in order to “see” or rather “give witness to” revisionary processes? In addressing these problems, digital scholarship can offer far more access to the fluid texts that expose the dynamics of revision and help us confront the necessity of revision in our culture. John Bryant draws upon examples from revision studies, adaptation, and translation in order to highlight the elements of creativity, appropriation, and cult

  • Federico Casalegno, "Designing Connections"

    11/10/2011 Duration: 01h35min

    By providing a critical description of existing technologies and projects related to the use of information and communication technologies to enhance social connectivity, this talk will illustrate innovative ways to design creative new media and digital interactions to foster connections between people, information, and places. Federico Casalegno, Ph.D., is the Director of the MIT Mobile Experience Lab and Associate Director of the MIT Design Laboratory at the Massachusetts Institute of Technology. Since 2008, he is the director of the Green Home Alliance between the Massachusetts Institute of Technology and the Fondazione Bruno Kessler in Italy. He is adjunct full professor at IMT Institute for Advanced Studies Lucca, Italy. A social scientist with an interest in the impact of networked digital technologies in human behavior and society, Casalegno both teaches and leads advanced research at MIT, and design interactive media to foster connections between people, information and physical places using cutting

  • Local News in the Digital Age

    22/09/2011 Duration: 01h59min

    Is local news a casualty of the digital age? A recent report from the Federal Communications Commission suggests that although the broad media landscape is more vibrant than ever, many state and local communities face a shortage of professional reporting, undermining journalism’s watchdog role at the local level. This Forum assesses the state of local journalism, paying special attention to the changing environment for news in New England. Our speakers, drawn from traditional as well as online media, include Callie Crossley, host of her own talk show on WGBH; David Dahl, who oversees local news initiatives for the Boston Globe; and Adam Gaffin of the online news site Universal Hub. Dan Kennedy, a media analyst who teaches at Northeastern University, moderates the discussion.

  • Scott Nicholson, "Breaking up the Monopoly with Modern Board Game Design"

    08/09/2011 Duration: 01h30min

    Over the last 15 years, there has been an explosion of innovation in board game styles and mechanisms. The Settlers of Catan was the game that crossed the ocean from Germany to the U.S. in the late 1990′s and kicked off this new era in board gaming. These modern board games, or Eurogames, are more engaging experiences and based less on luck than the typical roll-and-move board game design prevalent in the 20th century. Attendees will learn about a variety of game mechanisms through discussions of exemplar games and see how these games relate. Many of these mechanisms are appropriate for digital games as well as tabletop games, so attendees will improve their toolkit of mechanisms for their own design work. Dr. Scott Nicholson is a visiting scholar with MIT Comparative Media Studies for the 2011-2012 academic year, working with the Singapore-MIT GAMBIT Game Lab and The Education Arcade. He is an associate professor at the School of Information Studies at Syracuse University, where he has focused on games in

  • Media in Transition 7: "Summing Up, Looking Ahead"

    16/05/2011 Duration: 01h17min

    The closing plenary from Media in Transition 7: Unstable Platforms: Goran Bolin, Sodderton University, Sweden Pat Brereton, Dublin City University Jennifer Holt, University of California, Santa Barbara Lana Swartz, USC Moderator: James Paradis, MIT

  • Media in Transition 7: "Power and Empowerment"

    14/05/2011 Duration: 01h27min

    New technologies and media systems have been deployed for new distributions of power, knowledge and social organization. What do you see as the most compelling shifts in these sectors? What are the greatest dangers and opportunities, and with what implications? Factors such as influence over regulatory process, ever-expanding proprietary claims to technology and code, and the control of information including personal data all constitute zones of contention in this time of transition. What techniques and strategies might we use to enhance public literacy and efficacy in these matters? What role might best be taken up by educators and media specialists when the old certainties slip away? Developing new tools and methodologies to make sense of emerging behaviors? Recuperating lost literacy and cognitive skills? Deconstructing legal and regulatory structures, and pressing for new safeguards? Encouraging the production of new forms of content? As new generations enter a digital culture that seems ever more take

  • Media in Transition 7: "Archives and Cultural Memory"

    13/05/2011 Duration: 01h19min

    “Web 2.0″ has been shaped by startup corporations and systems (such as Wikipedia) that employ large-scale collaboration and crowdsourcing. How do these two forces relate to the project of preserving our cultural memory? A genuine anxiety of many computer users is that our collective memory will be too good: Old offhand blog comments, drunken photos on Facebook, and other communications may persist when we would rather they’d not. This concern does not contradict our need to preserve culturally important materials, but it suggests a related question: Do we need to consider how to be better as a culture at forgetting? In the digital realm, does it still make sense to distinguish the roles of museums, galleries, and spaces for exhibition from those of archives and repositories? Computers have proven to be a valuable tool for investigating our cultural heritage. From YouTube to the digital life of newspapers to video games, computers are also deeply connected to our culture and, in the past several decades, ha

  • Cynthia Young and Anamik Saha, "Race and Representation after 9/11"

    08/05/2011 Duration: 01h59min

    Drawing on recent U.S. television series “The Unit” and “Sleeper Cells,” Cynthia Young examines recent shifts in media representations of African American men, arguing that in the context of the “war on terror,” the image of the criminal and anti-social young black male has mutated into the image of the black patriot, at war against a new enemy of the nation, the Muslim terrorist. Exploring the figure of the black soldier, her work asks the questions: What kind of popular culture is made in the context of war? How do notions of civil rights shift in a post-Civil Rights era? And when and how are such notions mobilized in service to violent and racist conceptions of Iraqis, Arabs, and other Muslims? In his commentary, Visiting Scholar Anamik Saha will draw upon his research on popular cultural representations of South Asians and Muslims in Britain during the same period. Cynthia Young is an Associate Professor of English and African and African Diaspora Studies at Boston College where she teaches courses on li

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