Synopsis
MIT Comparative Media Studies/Writing offers an innovative academic program that applies critical analysis, collaborative research, and design across a variety of media arts, forms, and practices.We develop thinkers who understand the dynamics of media change and can apply their insights to contemporary problems. We cultivate practitioners and artists who can work in multiple forms of contemporary media. Our students and research help shape the future by engaging with media industries and the arts as critical and visionary partners at a time of rapid transformation.
Episodes
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Francis Steen, "The News as a Social Process for Improving Society"
10/09/2012 Duration: 01h34minTelevision news provides a window into the cognitive processes commonly deployed to frame, explain, and reason about events. What Hart & Honore (1959/1985) show for courtrooms also holds for newsrooms: they rely on commonsense notions of causation to reconstruct events, assemble narratives, and determine responsibility. The media provide a vehicle for a finer-grained ethical process than is captured by the legal system, often holding people accountable to a higher standard than the law. These standards emerge out of the different voices that appear in the media, creating either a more narrowly elitist or a more broadly-based and inclusive social dialogue. The implied goal of this dialogue is to help move society towards a better and more skillful level of functioning; the media firmly holds that free will is real and that human intentions and actions are potent forces of history that cause social change. To achieve the intended results, however, journalists and others whose voices appear in the media must r
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Johanna Drucker, "Designing Digital Humanities"
07/05/2012 Duration: 01h37minWhat is the role of design in modeling digital humanities? Can we imagine new forms of argument and platforms that support interpretative work? So much of the computationally driven environment of digital work has been created by design/engineers that humanistic values and methods have not found their place in the tools and formats that provide the platform for research, pedagogy, access, and use. The current challenge is to take advantage of the rich repositories and well-developed online resources and create innovative approaches to argument, curation, display, editing, and understanding that embody humanistic methods as well as humanities content. Designers have a major role to play in the collaborative envisioning of new formats and processes. Using some vivid examples and case studies, this talk outlines some of the opportunities for exciting work ahead. Johanna Drucker is the inaugural Breslauer Professor of Bibliographical Studies in the Department of Information Studies at UCLA. She is internationall
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Frontiers of Electronic Literature, with Katherine Hayles and Rita Raley
06/05/2012 Duration: 02h14sMainstream and avant-garde poets and fiction writers have been exploring the literary potential of the computer for decades, creating work that goes far beyond today’s e-books. The creators of electronic literature have developed new interface methods, new techniques for collaboration, and new ways of linking language, computing, and other media elements. How has electronic literature influenced other media, including the Web and the book? What are the implications of having literary projects in the digital sphere alongside other forms of communication and art? Katherine Hayles is professor in the literature program at Duke University. Her books include Electronic Literature: New Horizons for the Literary (2008) and My Mother Was a Computer: Digital Subjects and Literary Texts (2005). Rita Raley is associate professor of English at the University of California at Santa Barbara where she directs Transcriptions, a research and pedagogic initiative on literature and the culture of information. Her most recent
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Unbinding the Book
02/05/2012 Duration: 01h36minParticipants: Bonnie Mak (University of Illinois at Urbana-Champaign), James Reid-Cunningham (Boston Athenaeum), Wyn Kelley (MIT Literature), Mary Fuller (MIT Literature) Moderator: Gretchen Henderson (MIT Writing and Humanistic Studies)
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Electronic Literature and Future Books
02/05/2012 Duration: 01h54minParticipants: N. Katherine Hayles (Duke University), Rita Raley (University of California Santa Barbara), Nick Montfort (Comparative Media Studies and Program in Writing and Humanistic Studies, MIT) Moderator: David Thorburn (MIT Literature and Comparative Media Studies)
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Reshaping the Book
02/05/2012 Duration: 01h21minParticipants: Christian Bök (University of Calgary), Bob Stein (SocialBook), Gita Manaktala (MIT Press) Moderator: Amaranth Borsuk (MIT Writing and Humanistic Studies and Comparative Media Studies)
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The Xenotext, So Far
01/05/2012 Duration: 01h10minKick-Off Performance by Christian Bök Participants: Opening remarks by Amaranth Borsuk and Gretchen Henderson, Introduction by Nick Montfort, and opening poems by MIT undergraduate writers Alvin Mwijuka and Aimee Harrison.
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S. Craig Watkins, "The Digital Edge: Exploring the Digital Practices of Black and Latino Youth"
26/04/2012 Duration: 01h04minS. Craig Watkins studies young people’s social and digital media behaviors. He teaches at the University of Texas, Austin, in the departments of Radio-Television-Film, Sociology, and the Center for African and African American Studies. Craig is also a Faculty Fellow for the Division of Diversity and Community Engagement. He received his PhD from the University of Michigan. He is the author of three books, including The Young and the Digital: What the Migration to Social Network Sites, Games, and Anytime, Anywhere Media Means for Our Future. He is a member of the MacArthur Foundation’s research network on Connected Learning. Among other things his work in the network will include leading a team of researchers in an ethnographic study of teens and their participation in diverse digital media cultures and communities. Working with an Austin-based game studio Craig is also developing a game design workshop for young teens. The workshop will explore the connections between digital media, game authorship, literac
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Adapting Journalism to the Web
09/04/2012 Duration: 02h05minNew communications technologies are revolutionizing our experience of news and information. The avalanche of news, gossip, and citizen reporting available on the web is immensely valuable but also often deeply unreliable. How can professional reporters and editors help to assure that quality journalism will be recognized and valued in our brave new digital world? Jay Rosen is director of NYU's Studio 20, a master's level journalism program which uses projects to teach innovation in journalism. He is the author of the blog PressThink, and of the book What are Journalists For? Ethan Zuckerman is director of the Center for Civic Media at MIT, and a principal research scientist at the Media Lab. He blogs at ethanzuckerman.com/blog. A Knight Science Journalism event. Co-sponsored by the Center for Civic Media; Comparative Media Studies; Science, Technology, and Society; and the Program in Writing and Humanistic Studies.
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Jesse Shapins, "Mapping the Urban Database Documentary"
26/03/2012 Duration: 01h49minThe urban database documentary is a mode of media art practice that uses structural systems as generative processes and organizational frameworks to explore the lived experience of place. The genre emerges in the early 20th century, and can be read as symptomatic of panoramic perception, sensory estrangement and networked participation, cultural utopias which respond to modernity’s underlying paradoxes. As such, the invention of the computer did not give rise to the urban database documentary, it only enabled new forms of its realization. The hope is to shift the conversation from a fetishization of ever-new technological possibilities to a discussion of the underlying cultural aims/assumptions of media art practice and the specific forms through which works address modernity’s cultural tensions. Jesse Shapins is a media theorist, documentary artist, and social entrepreneur whose work has been featured in The New York Times, Metropolis, PRAXIS and Wired, cited in books such as The Sentient City and Networke
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David Kelley, "The Color of Seawater Through a Picture Window"
26/03/2012 Duration: 01h51minDavid Kelley primarily works with digital video installation and photography, with recent projects involving performance and sculpture. His practice consistently interrogates the apparatus of photography and film to encounter narrative in the process of becoming. His latest films, set in Newfoundland and the Brazilian Amazon, draw on the genre of ethnography as a narrative device to rehearse the real and imagined social relations of these sites. In Newfoundland, Kelley participated in a remote art residency founded as a socio-economic redevelopment project on Fogo island, an outport community with a failing fishing industry. In Manaus in the Amazon, he filmed rehearsals of an independent film about drug-fueled indigenous suicides in the colonial Teatro Amazonas. The theater was funded by the fortunes of rubber barons and also served as the location for Werner Herzog’s Fitzcarraldo. Kelley will show selections of his recent projects and related narrative and ethnographic films, as well as rehearse a lecture/pe
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Documentary Film and New Technologies
20/03/2012 Duration: 01h57minEmerging digital technologies are opening powerful new ways to create and even to reconceptualize the documentary film. How will handheld video cameras and ubiquitous open-source computing change the nature of documentaries? What are the implications for makers and viewers of documentaries of today’s unprecedented access to online editing and distribution tools, to an ocean of data never before available to the general public? These and related questions will be central to our discussion. Panelists will include a scholar of digital culture, a director who has begun to exploit emerging technologies, and a representative of a newly-important specialty of the digital age – a curator of digital artifacts. Gerry Flahive is a producer for the National Film Board of Canada. He has produced more than 50 films and new media projects including Project Grizzly, Waterlife and Highrise. Shari Frilot is senior programmer for the Sundance Film Festival and curator of the New Frontier section of the event. Ingrid Kopp, Tri
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The Future of the Post Office
15/03/2012 Duration: 01h56minThe American postal service has an impressive history, but an uncertain future. Older than the Constitution, it was a wellspring of American democracy and a catalyst for the creation of a nationwide market for information and goods. Today, however, its once indispensable role in fostering civic discourse and facilitating personal communications has been challenged by the Internet and mobile telephony. How is the post office coping? What are its prospects in the digital age? Richard R. John is a professor in the Columbia University Journalism School who specializes in the political economy of communications in the United States. His many publications include two monographs: Spreading the News: The American Postal System from Franklin to Morse (1995) and Network Nation: Inventing American Telecommunications (2010). Kent B. Smith is the manager of strategic business planning for the US Postal Service and is involved in developing perspectives of the future of the postal service and the mailing industry with su
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Sasha Costanza-Chock, "Media Culture in the Occupy Movement"
07/03/2012 Duration: 01h48minScholars and activists have hotly debated the relationship between social media and social movement activity during the current global cycle of protest. This talk investigates media practices in the Occupy movement and develops an analytical framework of social movement media culture: the set of tools, skills, social practices, and norms that movement participants deploy to create, circulate, curate, and amplify movement media across all available platforms. Movement media cultures are shaped by their location within a broader media ecology, and can be said to lean towards open or closed based on the diversity of spokespeople, the role of media specialists, formal and informal inclusion mechanisms, messaging and framing norms, and levels of transparency. The social movement media culture of the Occupy movement leans strongly towards open, distributed, and participatory processes; at the same time, highly skilled individuals and dedicated small groups play key roles in creating, curating, and circulating move
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Heather Chaplin, "Games and Journalism"
23/02/2012 Duration: 01h36minAs a journalist covering games since 2001, Chaplin has seen a lot of changes in the industry and among game academics. In this talk she will give an overview of the most important and interesting trends, including emerging thinking on ideas about game literacies and the acceptance of games as facilitators of transformative experiences. This will include ideas about play as a crucial part of human development and a potentially subversive act, and the rise of systems thinking. Chaplin is not a games evangelist, so the talk will cast a skeptical eye on the current trend of games as an answer for all that ails society. She will also talk about my experiences in general as a journalist during the rise of the Internet, and share my thinking on the journalism program she is developing at The New School. Heather Chaplin is an assistant professor of journalism at The New School and author of the book, Smartbomb: The Quest for Art Entertainment and Big Bucks in the Videogame Revolution. Her work has appeared in The Ne
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Tracing Playographies: Methods and Approaches to Research Transformative Experiences in Video Games
16/02/2012 Duration: 01h24min“This game meant everything to me” – statements like this emphasize how players encounter deep and meaningful experiences playing video games in their lives. Playful mediated experiences strike players’ minds at particular phases of their lives, in relation to the space and time they inhabit, and in the context of specific subjective experiences. However, these transformative experiences cannot be standardized; they do not happen to everyone through the same game or at the same time and place. The question arises, how we can trace these highly subjective experiences. What methods are appropriate for researching, how players put meaning into their games and how their biographies reflect these experiences? In this talk the methodology of playographies – a visualization of playful experiences as part of qualitative biographic interviews – is introduced. Insights from Mitgutsch’s research on transformative playful experiences are provided and the development of this mixed-method research tool will be outlined. B
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Clara Fernández-Vara, "Performing Videogame Narratives in Space: Indexical Storytelling"
09/02/2012 Duration: 01h30minVideogames are performance activities, like theatre, sports, rituals or dance. The presentation will draw comparisons and contrasts with theatre to understand how videogames can incorporate narratives as part of the performance: games give cues to the player, who has to figure out the script of the story. How can these cues contribute to the narrative of the game? Focusing on the design of the space, and how it provides opportunities for action, provides some of the answers. The novel concept of indexical storytelling describes a series of strategies that use environmental design to help the player form the narrative script of a game. The game gives indications to the player to interpret, carry out, or even react against. These strategies help understand how videogames tell stories, create narrative opportunities, and open up new avenues for innovation. Clara Fernández-Vara is a Postdoctoral Researcher at the Singapore-MIT GAMBIT Game Lab. She is particularly interested in applying methods from textual analy
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Contemporary Network Television News Reporting About Latinos
08/02/2012 Duration: 01h43minOtto Santa Anna presents findings from his forthcoming book, Juan in a Hundred: Faces and Stories of Latinos on the Network News (Texas). In it he elaborates standard cognitive metaphor analysis (as is used for printed texts), blending cognitive science with humanist scholarship, to attempt to capture the full semiotic range of televised reporting. His review of a full year of contemporary network news stories about Latinos reveals both the high production values and journalistic limitations of network reporting. This critical semiotic analysis offers an explanation about how news viewers construct partial understandings about Latinos from the news stories they watch. At the end of this talk he offers a range of recommendations, from modest to radical, to address these limitations. Otto Santa Ana, UCLA Associate Professor, received his Ph.D. in Linguistics from University of Pennsylvania. Santa Ana’s scholarship has focused on language that constructs social hierarchies, particularly how the mass media reinf
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Jeremy Douglass, "Visualizing Play: Graphic Approaches to Game Analysis and Innovation"
02/02/2012 Duration: 01h28minVisualizing games and gameplay reveals both startling complexity…and stunning simplicity. This talk discusses many applications of information visualization to games: for theory, historical research, design, development, and creative art practice. Considering examples from across decades of video games (from blockbusters to art house experiments) reveals that most games are already information visualizations of a few particular kinds, and can be further transformed in ways that reveal the original through new eyes, suggesting new forms of play. Jeremy Douglass is a researcher in games and playable media, electronic literature, and the art and science of data mining and information visualization. He is active in the Software Studies and Critical Code Studies research communities, which study software society and the cultural meaning of computer source code. Douglass is a founding member of Playpower, a MacArthur/HASTAC funded digital media and learning initiative to use ultra-affordable 8-bit game systems as
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T.L. Taylor, "Professional Play and the E-sports Industry"
29/01/2012 Duration: 01h30minThe rise of e-sports signals a development in computer gaming well worth paying attention to. Not only are we witnessing the emergence and refinement of elite play in formalized competitive environments, but the growth of an industry around it — complete with team owners, league organizers, broadcasters, and corporate sponsors. Based on extensive qualitative research, this talk will explore the nature of professional computer game play as embodied, technical, and social practice. It will then situate these player performances within a broader context of various institutional actors that are also shaping how high-end competition is developing. In particular, it will look at issues around the ownership of e-sports playing fields, and the status of player action within them. T.L. Taylor is Associate Professor in the Center for Computer Games Research at the IT University of Copenhagen. She has been working in the field of internet and multi-user studies for over fifteen years and has published on topics such as