Synopsis
Allan McKay is an award winning Visual Effects Supervisor and Technical Director in Hollywood - join Allan as he interviews many of the leading experts in Hollywood about their careers, pitfalls and what they took to succeed, while also gaining a lot of core knowledge to help build your career, money and success and skills to make the biggest impact in your career AND in your life!
Episodes
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186 -- How to Learn VFX
19/03/2019 Duration: 30minA lot of us find out that when we start to learn an new subject, we read up everything and get basic information, often without knowing how to apply it. By having a set goal, the learning becomes more intense and we have apply it all in a context. It allows us to connect the dots and come together in a context. And it also means you’re going to start to see your progression as you go along -- and really measure your success. Check out some previous Podcasts I’ve done on this subject: How to Learn and Retain Information: www.allanmckay.com/79/ Optimized Learning: www.allanmckay.com/162/ In this Podcast, I talk about how to find the right teacher, how to learn and retain information -- specifically when starting in VFX -- and the importance of setting learning goals. For more show notes, visit www.allanmckay.com/186/.
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185 -- A Call to Level Up
12/03/2019 Duration: 47minThis is a personal essay on how to level up. I don’t think this Podcast is going to be for everyone; and if doesn’t resonate with you, it might not be the right time for you. I want to cut the bullshit and call it what it is: If you want to level up -- LEVEL UP! I get asked a lot the following questions: How do I get started? (www.allanmckay.com/184/) How do I become successful? Why are other people successful and I am not? Having a Mentorship and helping my friends and students get their career going, it gives me inspiration. It makes me want to put more material out. On the other hand, the people who can’t seem to achieve success -- they themselves are the reason for that. It’s not the city or the country they live in, it’s not that they aren’t smart enough -- it’s the excuses that they make to prevent themselves from trying. They are either not willing to put in the work to make it happen. Or, if they’re willing to put in the work and time, but they aren’t thinking about what they’re doing. In this Podc
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184 - How to Get Started in VFX
05/03/2019 Duration: 37minThis is an Episode that has been a long time coming. This is easily the one question I get asked every day: How do I get started in visual effects? Where do I turn? I’m overwhelmed: Which software should I study? There are two ways to answer this question: One: The generic way of “Just do it!” or “Go to school!” Instead, I want to dive deeper and give you the specific answer, as well tell you which mistakes to avoid. This applies not only to when you’re starting out. You could be a few years into your career but still figuring out what your purpose is; what you’re trying to do. I want to remind you what intrigued you about this career in the first place and laser focus on what that goal is. In this Episode, you will learn to set your Sometime Goal, how to stay focused, choose the right tutorials and software, overcome resistance and roadblocks -- and how to get closer to your Dream Job! For more show notes, visit www.allanmckay.com/184/.
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183 - VFX Job Interview Questions
26/02/2019 Duration: 52minGoing into a job interview as a creative means that they have seen your work and they like what they’ve seen. It isn’t that they’re coming in to consider you. It means that they’re narrowing down to a couple people. They just want to know if you’re a good fit for the company. This isn’t an interrogation. It’s more about finding out what kind of personality you have. That also means that you’re completely in control of the situation and the tonality. It’s a two-way street. Don’t feel like you’re going to be just answering questions. You’re just as in control of the outcome! Just keep in mind to stay friendly. You want them to make it out that you’re easy going and you get along with everyone. It’s important to be confident about your work and yourself. In this Podcast, Allan talks about the types of interviews and questions you can expect as a VFX applicant, how to follow-up afterward, and most importantly -- how to give the best answers that make you stand out and land you the job! For more show notes, visit
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182 -- David Allen -- Mastering Productivity
19/02/2019 Duration: 50minDavid Allen is a New York Times bestselling author of Getting Things Done: The Art of Stress-Free Productivity, the first edition of which was published in 2001. He is also the godfather of productivity. He has been a management consultant and a productivity expert. In addition to founding his multimillion dollar company based on the GTD methodology, he has founded Actioneer, a 1994 start-up specializing in productivity tools. In this Episode, David Allen discusses how the Getting Things Done (GTD) System got started, the five GTD Elements and other methodology, and the GTD Global Summit that will take place in Amsterdam in June 2019. For more show notes, visit www.allanmckay.com/182/.
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181 -- Harmon Brothers -- From Poop to Gold
12/02/2019 Duration: 01h11sThe Harmon Brothers is a marketing firm based in Provo, Utah, that has a history of making viral advertising videos. Founded by brothers Daniel, Neil, Jeffrey and Theron Harmon and CEO Benton Crane, the company creates marketing campaigns that are usually the length of an infomercial -- but with a distinct sense of humor. Their campaigns for Squatty Potty and the Purple have more than 100 million views. They have also created campaigns for Poo-Pourri, FiberFix, Camp Chef and several others. Since then, the company launched the Harmon Brothers University where through online courses, Daniel Harmon and Lead Writer Dave Vance share their insight on how to create successful marketing videos. With writer Chris Jones, they also co-wrote the book From Poop to Gold: The Marketing Magic of Harmon Brothers that “reveals the behind-the-scenes magic including their innovative business model [and] one of the biggest secrets behind their success”. In this Podcast, Daniel Harmon of the Harmon Brothers and CEO Benton Crane
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180 -- Goro Fujita, PART II
05/02/2019 Duration: 01h38minGoro Fujita is an Art Director, illustrator and visual development artist based in the Bay Area. He started his career working as a freelance character animator and visual development artist for various companies in Germany. In 2008, Goro joined DreamWorks Animation as a visual development artist and worked on Merry Madagascar, Megamind, Madagascar 3, Penguins of Madagascar and Boss Baby. He left DreamWorks in 2015 and joined Oculus Story Studio in San Francisco where he art directed the Emmy Award winning VR experience Henry. Goro is also known for pioneering art in VR using tools like Quill and Medium. In 2017 he joined Facebook Social VR to continue the development on Quill and to introduce the world to art in VR. In this Podcast, Goro talks about his daily practice of speed painting, creating his own opportunities by working on short films, getting a job at DreamWorks and the importance of getting outside your comfort zone. For more show notes, visit www.allanmckay.com/180/.
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179 -- Aaron Sims Creative
29/01/2019 Duration: 01h07minAaron Sims, the visual creator behind some of this generation’s most unforgettable cinema creatures, began his career over two decades ago as a special effects makeup artist. His pioneering techniques in the world of visual effects influenced the face of character and creature design in Film, Television, Games, Previs, and VFX early on in their application. Aaron Sims Creative [ASC] was formed in order to bring together a wide range of the world’s most talented concept and visual effects artists and create memorable characters, creatures, VFX, costumes, and key scenes. Aaron’s unparalleled skill and dedication to consistently creating stunning content for all platforms of visual entertainment has made ASC a premiere entertainment studio. Since its founding, ASC has worked on feature films like It, Wonder Woman, Logan, Wrath and Clash of the Titans, War for the Planet of the Apes, Dawn of the Planet of the Apes, Rise of the Planet of the Apes, The Amazing Spider-Man and many, many more. In the Podcast, Aaron
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178 -- Does Art Actually Pay?
22/01/2019 Duration: 30minThe big question that gets asked a lot: Is there money in art? Or is the Starving Artist mentality valid? It’s really important to understand that art is actually a career. In the beginning, you need to do whatever it takes to land that first job. But one day, eventually, you will be in a position where the studios will do whatever it takes -- to land YOU. As with any career, it’s important to set your Someday Goals, build your brand, stay relevant and push yourself outside your comfort zone. Art is not a hobby. It’s also not a job -- it’s a career. It takes time, dedication and commitment! For more show notes, visit www.allanmckay.com/178/.
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177 -- Goro Fujita, PART I: Virtual Reality Movie Making
15/01/2019 Duration: 01h04minGoro Fujita is an Art Director, illustrator and visual development artist based in the Bay Area. He started his career working as a freelance character animator and visual development artist for various companies in Germany. In 2008, Goro joined DreamWorks Animation as a visual development artist where he worked on Merry Madagascar, Megamind, Madagascar 3, Penguins of Madagascar and Boss Baby. He left DreamWorks in 2015 and joined Oculus Story Studio in San Francisco where he art directed the Emmy Award winning VR experience Henry. Goro is also known for pioneering art in VR using tools like Quill and Medium. In 2017 he joined Facebook Social VR to continue the development on Quill and to introduce the world to art in VR. In this Podcast, Goro talks about transitioning his art and storytelling into the world of VR, the benefits of VR for filmmakers and animators, and the importance of practicing one’s art every day. For more show notes, visit www.allanmckay.com/177/.
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176 -- Job Email Teardown
08/01/2019 Duration: 01h19minThe biggest mistake people make when applying for jobs -- is not thinking about the person who is receiving your email: a Department Head, a VFX Sup, an HR Manager. How are you going to make someone stop whatever they’re doing -- managing their team, supervising a job, dealing with their bosses, putting together bids, etc. -- to pay attention to your email? How do you position yourself to make them stop and talk to you? These days, your email -- is your cover letter. Before you can get them to look at your portfolio, you need to have a captivating email, and it has to have a captivating subject line. Your email needs to sell them on your stuff. You have to tell them why you’re worth their time. Your reel is the most critical thing you can have, with the exception of your contacts. However, no one is going to look at your reel unless you have a captivating cover letter. In this Podcast, Allan McKay explains what not to do when emailing potential employers -- and provides ammunition on how to grab their attent
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175 -- Noëlle Triaureau, Vis Dev Artist and Concept Designer
01/01/2019 Duration: 37minNoëlle Triaureau was the Production Designer on Sony Pictures Animation movie Smurfs. She joined Sony Pictures Animation in 2005. Since then, she worked as a Visual Development artist on Surf’s Up and Cloudy with a Chance of Meatballs. She was Art Director on Hotel Transylvania. She is also a recipient of the Joule award, an honor recognizing outstanding Sony Pictures Imageworks and Sony Pictures Animation members. Noëlle graduated in 1996 with honors from Middlesex University, England and Ecole de Commerce de Reims, France, with a Bachelor of Art in European Business Management. In 1997, Triaureau helped start up L'Envol, a Summer camp for children with a serious illness modeled after Paul Newman's Hole in the Wall Gang Camps. In 2004, she graduated from a four-year program at ENSAD, Paris, specializing in Illustration and Animation. She is now a freelance Concept Designer. In this Podcast, Noëlle talks about the importance of networking and balancing art with business, and gives advice on how to break int
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174 -- Goal Atrophy
25/12/2018 Duration: 28min2018 is officially over. It’s time to set your goals for the New Year. Setting your goals is important: If you don’t have that compass -- you don’t have a sense of direction. But what’s just as important -- is being able to see those goals through by: Breaking the big goals into a roadmap of smaller goals; Attacking them with urgency; Leaning into the resistance and your pain points; Creating an accountability circle; And learning to measure your success. In this Episode, Allan McKay talks about the key mindsets crucial to not just setting your goals for the New Year -- but to staying consistent and seeing them through! For more show notes, visit www.allanmckay.com/174/.
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173 -- Pixar’s Animation Sup Gini Santos
18/12/2018 Duration: 45minGini Cruz Santos is a Filipina animator at Pixar studios based in the San Francisco Bay Area. She worked on numerous Pixar animation films including Toy Story 2, Monsters, Inc., Finding Nemo, A Bug's Life, The Incredibles, Ratatouille, Toy Story 3, Up, Lifted and Brave. She was nominated in 2004 for an Annie Award for her animation on Finding Nemo and was nominated by the Visual Effects Society for an award for this project as well. Her animation of Dory, voiced by Ellen DeGeneres, was praised for integrating "fish movement, human movement and facial expressions to make them look and feel like real characters". Santos was born in Pasay City in the Philippines. She moved to Guam after age three but returned to study in the Philippines. She studied Fine Arts at the University of Santo Tomas with a major in Advertising. She earned a Master of Fine Arts degree in Computer Arts from the School of Visual Arts in New York. In 1996, she was hired by Pixar after submitting her short feature reel titled The Eclipse w
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172 -- Eran Dinur, VFX Supervisor
11/12/2018 Duration: 01h20minEran Dinur is VFX Supervisor, Composer and published author. His career in visual effects began with a fascination for creating 3D natural scenery. Through his early years, he became well known as a VUE expert and innovator. When he joined ILM Singapore, he created visual effects for films such as Iron Man, Star Trek, Transformers: Revenge of the Fallen, Indiana Jones and the Kingdom of the Crystal Skull and Terminator Salvation. After moving to New York, Eran worked at Framestore on Salt and Clash of the Titans. He joined Brainstorm Digital and became a VFX Supervisor in 2011. In this capacity, Eran won a Primetime Emmy Award for Outstanding Special Effects for Boardwalk Empire and two VES Awards for Outstanding Compositing and Outstanding Modeling (for Boardwalk Empire as well). Eran has been leading Brainstorm Digital on numerous films and tv projects, including The Wolf of Wall Street, The Greatest Showman, The Lost City of Z, Sons of Liberty, Hereditary, Boy Erased, and many more. In April 2017, Eran pub
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171 -- Cinefex Magazine, PART II
06/12/2018 Duration: 01h08minCinefex is a bimonthly magazine devoted to motion picture visual effects. Since its 1980 launch by its Founder Don Shay, it’s been the bible for effects professionals and enthusiasts, covering the field like no other publication. Profusely illustrated in color, with in-depth articles and interviews, Cinefex offers a captivating look at the technologies and techniques behind many of our most popular and enduring movies. The next issue of Cinefex No. 162 is out in mid-December 2018: http://www.cinefex.com/next_issue.htm. The Issue will cover feature films Alita: Battle Angel, Welcome to Marwen, Fantastic Beasts: The Crimes of Grindelwald and Aquaman. It will also include a story by Don Shay that covers the behind-the-scenes of the 1953 classic 20,000 Leagues Under the Sea in an interview with Director Richard Fleischer. In this Podcast, Cinefex Editor in Chief Jody Duncan and Senior Staff Writer Graham Edwards discuss the publishing process, the legacy of the magazine and the influence of technology on the pub
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170 -- Cinefex Magazine, PART I
04/12/2018 Duration: 51minCinefex is a bimonthly magazine devoted to motion picture visual effects. Since its 1980 launch by its Founder Don Shay, it’s been the bible for effects professionals and enthusiasts, covering the field like no other publication. Profusely illustrated in color, with in-depth articles and interviews, Cinefex offers a captivating look at the technologies and techniques behind many of our most popular and enduring movies. The next issue of Cinefex No. 162 is out in mid-December 2018: http://www.cinefex.com/next_issue.htm. The Issue will cover feature films Alita: Battle Angel, Welcome to Marwen, Fantastic Beasts: The Crimes of Grindelwald and Aquaman. It will also include a story by Don Shay that covers the behind-the-scenes of the 1953 classic 20,000 Leagues Under the Sea in an interview with Director Richard Fleischer. In this Podcast, Cinefex Editor in Chief Jody Duncan and Senior Staff Writer Graham Edwards discuss the history of the magazine from its launch by its Founder Don Shay to its most iconic issues
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169 -- Animator and Director Mike Morris
27/11/2018 Duration: 41minMike Morris is a Filmmaker, Director, and Storyboard Artist of animation for broadcast and digital distribution. He’s also a developer of animated IP’s and content and a VR enthusiast. He’s been a consultant for artistic software development and a creator of the Annual Wacom Cintiq Showdown at CTNX, as well as moderator for animation panels at various Comic Con Expos. Currently, Mike is a Storyboard Artist at Disney ABC Television. His credits include The Simpsons, Future-Worm! and DuckTales In this Podcast, Mike talks about going to work on The Simpsons straight out of art school and his other projects; about art being a life-long endeavor and the discipline to practice it every day. For more show notes, visit www.allanmckay.com/169/.
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168 -- Pixar’s Andrea Goh
20/11/2018 Duration: 01h21minAndrea Goh is a San Francisco based Technical Director and Layout Artist. Her curiosity has driven her to acquire multiple sets of skills: rigging, scripting, sculpting, pipeline, assembly and layout. After studying at an art college in her native country of Malaysia, she pursued an additional degree at the San Francisco Academy of Art. After graduating, her first job was as Layout Artist in the Camera and Staging Department at Pixar Animation Studios. Andrea has rigged in many films including Exit, Unmasked and VR games like Lilypad. As a layout artist, she has contributed to films like Cars 3, Coco and Incredibles 2. She is also the Technical Supervisor of Sonder, a short film that uses a unique Maya and Unity pipeline. In this Episode, Andrea talks about her journey as an artist, setting high goals -- and actually getting them accomplished -- and then setting new ones! For more show notes, visit www.allanmckay.com/168/.
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167 -- Rory McGregor, CEO of cineSync
13/11/2018 Duration: 38minThe Academy Award®-winning cineSync is the world’s most trusted remote review and approval system. Used by film and television productions worldwide, cineSync guarantees that everyone sees exactly the same frame at the same time. cineSync integrates with industry-leading tools such as Shotgun, Ftrack and Aspera, ensuring a fast, synchronized and streamlined remote collaboration experience. In this Podcast, Cospective’s CEO Rory McGregor talks about cineSync, the platform that’s a backbone of how Directors, VFX Artists and Supervisors in the film and game industry are able to communicate in real time. For more show notes, visit www.allanmckay.com/167/.