Level With Emily Reese

The Audio of Half-Life: Alyx from Level with Emily

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Synopsis

In June 2018, we began interviewing five of the people responsible for audio in Half-Life: Alyx from Valve Corporation.  The Audio in Half-Life: Alyx introduces you to each person involved in the creation of sounds in the game, and highlights their individual roles for bringing the game to life. Mike Morasky wrote the music for Half-Life: Alyx.  Roland Shaw made audio for the creatures and monsters, and for all of the physics objects like matchboxes and lockers and footsteps.  Dave Feise did the ambiences, UI sounds, and some of the tools like the Combine fabricator and the hacking puzzles.  Emily Ridgway wrote and processed the dialog from the Combine soldiers, and designed the speakers that float alongside a player’s ears on Valve’s VR Index headset.  Lakulish Antani co-invented Steam Audio, a tool for game developers to make environments and the objects in them react with realistic sound. All of the source audio for this documentary is available to patrons of Level with Emily. The source audio inclu