Narrative Control

Narrative Control - Episode 42

Informações:

Synopsis

Welcome back to Narrative Control.  This episode Fattig and I are talking about getting games off the rails.  Whether its intentional or accidental, if the gamers are frustrated by the lack of influence the players have, here are some things we think help. Hosts: Sean Nittner and Eric Fattig Length: 27:52 Show Notes  [00:26] Intro to the show. A response to my own LJ post about railroading and the frustration it causes both players and the GM: http://seannittner.livejournal.com/92349.html[01:48] Best game EVAR! Let me tell you what you do Fattig. [03:01] This story sucks. Blame Nittner for it.[03:55] Sometimes games get so heavily scripted that the players lose their voice in the game.[04:32] Tour de Thea 7th Sea module example.[05:34] The players perspective: surprising and frustrating. [06:34] Benefits of a strong story structure for players: Clear direction. Support from the GM if they follow that direction.[07:30] What does the GM get? Best case scenario: Telling an awesome story. Worst case: A giant head