Narrative Control

Narrative Control - Episode 56 - Can't Touch This

Informações:

Synopsis

Hi and welcome back to Narrative Control.  This week we're talking about the sacred cows at the gaming table. What are the things that a player doesn't want to see changed about their character.  Brought to you by a conversation between Sean and Leonard Balsera.   Length: 38:59 [00:27] Welcome back to the show.  We talk about the RPGGeek's GoldenGeek Award.  We didn't win, but congratulations to YSDC: Cthulhu Podcast [01:28] Shout out to Leonard Balsera of Evil Hat, lead system designer of the Dresden Files RPG and assistant designer of Spirit of the Century.   [02:05] High stakes gambling in Vegas! Wagering on RPG minutiae at Neoncon. [03:37] The crux of the episode: What changes result in the character not being fun anymore [03:48] Advancement versus change [04:04] Examples of change in Golden Geek winner Dresden Files and in Dogs in the Vineyard. [05:28] Changing a core concept of a character.  Does it break the character? [06:27] What is fixed and what's open to change.  Fred Hicks' concept of "the cha