Narrative Control

Narrative Control - Episode 65 - Unconventional Conflicts

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Synopsis

Welcome back to Narrative Control. As season two winds down Fattig and I are doing our last standard show (66 will be a bloopers and a discussion of the future).  This episode we’re talking about unconventional conflicts, like chases, heists, and escapes.  How to make those kick ass in RPGs as much as they do in fiction. Hosts: Sean Nittner and Eric Fattig Length 45:56 Show Notes [00:30] Intro to the Show: Unconventional Conflicts.[01:04] In a movie unconventional conflicts are awesome, but many RPGs don’t do it well.[01:49] Inspired by a recent episode of Sharkbone, episode 48 with Leonard Balsera. Examples of awesome conflicts to bring into your game. [04:52] Escape – Running out of the collapsing temple[06:19] Heist – Steeling the scroll of Anuba[07:13] Environmental – Surviving the Fire Swamp[08:49] Chase Scene – The Fugitive fleeing from the law.[10:56] Fighting the Unbeatable Monster – Fighting the T-Rex or the Zombie Apocalypse Why don’t these unconventional conflicts work in RPGs [13:04] Poor mechanic