Instructional Designers In Offices Drinking Coffee

Game Thinking is a Litmus Test for Good Design: With Special Guest Deborah Thomas

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Synopsis

Analyze need, identify objectives, curate content and then what? Design and develop the course? No! Try thinking about the design through the lens of a game designer. A gamified event or a serious game. This allows you to think about the behaviour changes that you want them (learners, employees, managers, etc) to realize by looking at: Game goal Mechanics Actions and Resources Failure and winning Whether you want to nudge behaviour changes by rewarding daily actions, encourage completion of a task, or reward for daily practice just by applying gamification elements, you can discover key components about the topic that you may have missed. Game thinking is the litmus test to whether you have fully considered and included all of the necessary content. Deborah Thomas is the President, Owner and Senior Consultant at SillyMonkey LLC. She is currently focused on games design and development in training. With over 20 year experience in the L&D field from training manager, instructional designer and game design