Backstage Gaming

Minisode 13: D'ya Get It? (This is a bad pun)

Informações:

Synopsis

This week, we use Ghost of Tsushima as a jumping-off-point to talk about the difference between Diagetic and Non-Diagetic game design elements. How do games give us information? How do they balance between in-world and UI-based information? All that and more right here! Backstage Gaming is a proud member of the HP Video Game Podcast Network (@hpvgpodnetwork on Twitter) Enjoy our show? Consider supporting us on Patreon! (patreon.com/bsgpod)