Online Gaming Podcast

BoardGameGeek and Travian - Show #3 - 07/11/2006

Informações:

Synopsis

Review of Travian: 6 servers with different approaches 3 races to play Romans (all around, cavalry-heavy) Can raise or extend a building and resource field simultaneously, High Defense-bonus by wall, Merchants can carry 500 units of resources (speed: 16 fields/hour), Very powerful infantry, average cavalry, development is expensive and takes a long time. Teutons (attackers, aggressive) Plunder bonus: the cranny of enemies only hides 2/3 of its content, The earthwall is almost indestructable, but only gives a minimal defense bonus, Merchants can carry 1000 units of resources (speed: 12 fields/hour), Very cheap and fast trained troops which are excellent plunderers, Weak defense Gauls (defensive, passive, but can be powerful) Speed bonus: Fastest troops in the game, average defense-bonus because of palisade, Merchants can carry 750 units of resources (speed: 24 fields/hour), Cranny is twice as big, Expensive siegeweapons, Cheap settlers Main screens Village Overview (this is where you raise resour