Ultima Final Fantasy | The Ultimate Final Fantasy Podcast

Final Fantasy XIV: Heavensward

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Synopsis

This week, Kaleb and Joe, joined by Emilee Mentos, Krinital, and Zoey for a fun filled discussion of our experience with Heavensward. Enjoy! Development   Heavensward began development about a year before its release on June 23, 2015, just a few months before its October announcement at the 2014 fan festival (which we were totally there for).   Apparently they chose the theme of “sky” for the expansion, my assumption being y'know, dragons, wings, flying mounts… Anyway the developers strategically set up the expansion through ARR patches throughout the year, setting up Ishgard Lore.   Along with an expansion of story, the game utilized Directx 11 technologies to better process the game and to slightly enhance the story.   The Heavensward expansion would continue through the Dragonsong War campaign released through patches that now lead to stormblood, but this review will only be covering the game’s original release.                                               Story (took this from an awesome forum post on re