Synopsis
Four of your favorite game developers - plus friends! - dive deep into the culture around one of the most influential games of all time, as we await its sequel, Spelunky 2. We talk roguelikes, speed runs, game design, and much more. The walls are shifting...
Episodes
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06: Making Spelunky 2 with Derek Yu
15/11/2018 Duration: 02h53sSpelunky creator Derek Yu joins us for a wide-ranging discussion on his design philosophies for approaching a sequel, embracing chaos in design, and so much more. This is a special one, so brew some tea, grab a pug, and get comfortable!
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05: The Design of Spelunky
01/11/2018 Duration: 01h25minWe dive deep into the core design of Spelunky - what exactly fuels its procedural perfection, and why is its world still so compelling? And what design touches do our listeners love, and which would they send to Hell? Plus some new Spelunky 2 tidbits!
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04: Making the Spelunky 2 trailer with Derek Lieu
18/10/2018 Duration: 01h26minMaster trailer craftsman Derek Lieu stops by to go deep on the making of the awesome Spelunky 2 trailer! We talk through his process, the unique challenges of working with a procedural game, and even unearth a few new Spelunky 2 tidbits along the way.
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03: Breaking world records with Kinnijup and ix
04/10/2018 Duration: 01h22minWe welcome world-record speedrunners and all-around Spelunky experts Jamie “Kinnijup” White and Aaron “ix” Kearsley to the show! We talk about the culture of competitive Spelunky, recent record-breaking runs, and why speedrunning feels like skateboarding.
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02: The Spelunky Beginner's Guide
20/09/2018 Duration: 01h06minThe Spelunky Beginner’s Guide! For anyone who ever hit a wall, we’re here to help. We dive into both the practical and philosophical approach to upping your Spelunky game, and share some great tips submitted by listeners. Plus the first Weekly Challenge!
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01: First Spelunky 2 impressions!
05/09/2018 Duration: 52minHands-on Spelunky 2 demo impressions! Nick is fresh off the PAX plane, and Andy, Zach, and Doug are here to grill him on the details, while the whole crew breaks down the first gameplay trailer, chat about the new art, branching paths, mounts, and more.