Research Vr Podcast - The Science & Design Of Virtual Reality

  • Author: Vários
  • Narrator: Vários
  • Publisher: Podcast
  • Duration: 60005:16:35
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Synopsis

The Podcast behind the Science and Design of Virtual Reality and Spatial Computing. By combining our background in Cognitive Science and VR Research, we break down important Neuroscience to extract Design principles. Each week, we feature the companies, founders, and researchers that are shapers of this Immersive Tech Industry.Join our Discord community for Episode discussions, guest suggestions, and listener-only meetups!: https://discord.gg/rrgnxEk

Episodes

  • 024 - How VR can democratize Architecture

    07/12/2016 Duration: 1776h00s

    Thomas Van Bouwel is a Belgian based VR developer and Architect. He is interested in VR for design collaboration & participation and is making an asymmetrical VR+PC game called Panoptic Many of the VR projects in Architecture are focused on the final stages of design process, basically for selling a house to a client. Thomas sees the real potential in the early stages: when the main decisions need to be made. VR is so good for this, as it helps for non professionals to understand and grasp the concepts of architecture very intuitively. And this is what we talked mostly about.

  • 023 - VR for Education - what was and what is

    14/11/2016 Duration: 2894h00s

    We sat down with Trond Nilsen who surprised us with the his overwhelming experience in AR and VR scene. While aiming at discussion about Education in VR, we ended up going through non-mainstream events, discoveries and projects in done in the last 20 years.

  • ResearchVR 022 - Are CAVEs the future or a dead end?

    02/11/2016 Duration: 1946h00s

    Remember us ranting about the old CAVE systems? That we thought, it would be the past of VR? Well, we have, at least partially, been proven wrong! CAVEs and in particular companies providing those are apparently not dead at all! We had the chance to interview Wim Vandamme, who is a Black Belt Software Geek and is B.IMMERSED at BARCO. Take it with a grain of salt and judge yourself: Do CAVEs and “industrial grade” VR have a chance to compete or to coexist with morn state of the art VR we all know and love?

  • ResearchVR 021 - Making Factory Manufacturing efficient through Embodied Engineering

    19/10/2016 Duration: 2387h00s

    Timo and Thomas, plus our dear co-host, Kris and Petr, spend last few weeks in San Francisco and Silicon Valley. They met with Azad in Palo Alto to talk about Embodied Engineering, the concept behind the factory optimisation tool, virtual spice is developing.In this episode we are also discussing the clash of German Stability vs San Francisco Speed.

  • 020 - Maps and Embodied Cognition

    04/10/2016 Duration: 40min

    Today on the show we are having Alex Bowles, with whom we are discussing the opportunities that VR is bringing to education - how to show students the knowledge in a fun and interactive way. This is also our first episode, where all guests and co-host are sitting in the same physical space - no more virtual connection!

  • 019 - Building the Metaverse

    19/09/2016 Duration: 29min

    Today on the show we are having with us Dedric Reid from HelloVR with whom we are discussing levels of Presence. HelloVR is a social VR experience, where the Metaverse is always persistent - the world lives on even if you are not there.

  • 018 - Guns'n'haptic

    15/08/2016 Duration: 39min

    Today on the show we are having with us Kyle Monty and Martin Holly from of StrikerVR, and Mike Murdoc from of TriHelix, with whom we are discussing their amazing technologies: positional tracking of GearVR and Haptic Peripherals. StrikerVR is the provider of modern VR haptic peripheral gun, which delivers feedback such as recoil, really strong hits TriHelix partnered up with PhaseSpace, creator of tracking technology for big players such as NASA, Disney, or Boeing, to provide a high quality experience for modern VR. They are all working together to connect PhaseSpace tracking technology, TriHelix SDK for VR, and controller with feedback from StrikerVR.

  • 017 - The Shift from Informational to Experiential Age

    03/08/2016 Duration: 45min

    Today on the show we are having with us Julie Krohner, a Social Scientist and Ethnographic Researcher, with whom we are discussing **The shift from information to experience age with a specific focus on the influence of VR**.

  • 016 - "Fear runs deep": exposure therapeutic experiences with Fearless

    25/07/2016 Duration: 29min

    Hello and welcome to episode number 16 of ResearchVR podcast! Where we dig deep into Virtual Reality with Cognitive Science and Economic Research. For those of you joining us for the first time, ResearchVR is a weekly podcast dedicated to breaking down years of Virtual Reality Research into a digestible form, and discussing the current economic trends of the industry around the world.

  • 015 - Behavioural analysis in VR with Retinad

    07/07/2016 Duration: 40min

    Hello and welcome to episode number 15 of ResearchVR podcast! Where we dig deep into Virtual Reality with Cognitive Science and Economic Research. For those of you joining us for the first time, ResearchVR is a weekly podcast dedicated to breaking down years of Virtual Reality Research into a digestible form, and discussing the current economic trends of the industry around the world. This time we take a slightly different approach: instead of having all three of your favorings VR podcasts host, today Azad is joined by Alexander Haque from Retinad to discuss Behavioural Analytics in VR.

  • 014 - Leveraging VR for Sports Medicine and Injury Prevention

    16/06/2016 Duration: 51min

    In today’s episode we’re leveraging VR for Sports Medicine and Injury Prevention with our special guest Dr Adam Kiefer.

  • 013 - How VR affects Memories and Dreams

    19/05/2016 Duration: 52min

    VR should highly improve it more ecologically valid simulation in VR should provide better transferability of knowledge learned in VR due to cue dependency Due to strong stimulation it also influences dreams that are considered a side effect of memory consolidation If VR has those impacts, than a researcher and a serious game developer needs to know, at least partly how memory is working! Ecological validity is important for science! And effects you can achieve are important for any serious game!

  • 012 - User Testing w/ Geoffrey Skow - FishbowlVR

    25/04/2016 Duration: 41min

    For those of you joining us for the first time, ResearchVR is a weekly podcast dedicated to breaking down years of Virtual Reality Research into a digestible form, and discussing the current economic trends of the industry around the world. In today’s episode: we’re discussing with **Geoffrey Skow** from **Fishbowl VR** what can we expect from the first wave of consumer VR content. Fishbowl is on demand play testing and analytics platform for VR developers, with hundreds of developers registered as testers.

  • 011 - Time Perception and Dilation in VR

    15/04/2016 Duration: 39min

    For those of you joining us for the first time, ResearchVR is a weekly podcast dedicated to breaking down years of Virtual Reality Research into a digestible form, and discussing the current economic trends of the industry around the world. In today’s episode: We tackle Time Perception and Time Dilation. We discuss the the anecdotal evidence that everyone keeps hearing about, and dig deep into the research done on how we keep track of time.

  • 010 - User Interface and Interaction

    02/04/2016 Duration: 45min

    For those of you joining us for the first time, ResearchVR is a weekly podcast dedicated to breaking down years of Virtual Reality Research into a digestible form, and discussing the current economic trends of the industry around the world. In today’s episode: We tackle the new field of 3D User Interfaces and Interactions. We discuss the current UI trends that are arising, and where we see things going for interactions.

  • 009 - VR vs. d!economy : Cebit 2016 Episode

    24/03/2016 Duration: 31min

    During our CeBit2016 stay Kris and Petr decided to catch down some freakishly cool VR guys and have a short podcast with them! We have recorded this episode both as a podcast and in 360 degree video you can find on youtube at https://www.youtube.com/watch?v=gBzA0d7KZEo We have been joined by Ivan Varko from http://www.vrfavs.com , by Gunnar Gertzen from http://www.locomotionvr.de/ and by André Weinhold from eachtick.com

  • 008 - Presence in VR: Defining it, Achieving it, and Never Breaking it

    04/03/2016 Duration: 45min

    For those of you joining us for the first time, ResearchVR is a weekly podcast dedicated to breaking down years of Virtual Reality Research into a digestible form, and discussing the current economic trends of the industry around the world. In today’s episode: Today we’re talking one the most important features of Virtual Reality: Presence, how to define it, achieve, and never breaking it. Homework: What application in VR would you want to have "low presence", to feel somewhat disconnected from the experience?

  • 007 - The Glass ceiling in VR ecosystems: EU vs. US

    29/02/2016 Duration: 01h18min

    A glass ceiling is a metaphor for an unacknowledged barrier to advancement in a profession. You can see all the amazing opportunities above you, as the ceiling is transparent! Yet all the effort to break through ends rather pitying. On this show we discuss with Sean Whitmore who is a Senior Analyst at "Greenlight VR" and with NiMA Asghari who is the Founder of "Caspian Robotics" the glass ceiling in European virtual reality ecosystem. While Greenlight VR is is a company providing market intelligence for the global virtual reality economy but based in the USA, NiMA experienced the hustle with finding investment in Europe himself! Together we try to find the roots leading to the glass ceiling, the negative effects it creates but also the benefits. And if you want hear more about analytics or insights into the user's experience in VR, join Greenlight VR at the 2016 Virtual Reality Analytics Web Summit on March 16th! Visit http://www.greenlightvr.com/events/2016-analytics-web-summit As ResearchVR will be in at

  • 006 - Drones, Augmented Reality, HMD's and ZUI

    18/02/2016 Duration: 01h17min

    Today, we're joined by Drone entrepreneur and researcher NiMa Asghari to talk about Drones, VR, and the intersection of the two. While Drones are currently rather off topic to VR, we found many intersections! Not only is the technology behind both partly very similar. Drone racing will be in high need of lag free video transmission. And to be fully immersed as a pilot a good HDM is rather beneficial. Nima had the chance to present his thoughts, share his experience and in the end of the episode we where playing the fortune teller by guessing how the future of drones,VR and AR might look like. Topic Suggestions, Guest Invites, and all other all feedback are helpful! Feel free to contact us under researchvrcast@gmail.com*or via twitter https://twitter.com/ResearchVRcast Azad Balabanian Twitter https://twitter.com/azadux Petr Legkov Twitter https://twitter.com/razialo Krzysztof Izdebski Twitter https://twitter.com/Izdebski_RodioR Guest: NiMa Twitter https://twitter.com/insideNiMA

  • 005 - Motion Sickness in VR: Adverse Health Problems in VR part I

    14/02/2016 Duration: 01h20min

    This week's episode is a first experiment with a heavy content - instead of free discussion based on recent news, we do a detailed research on a certain key topic for virtual reality - listeners get practical tips based on theories and studies, with examples and references. This week we talk about **motion sickness**. Starting from bigger picture - *Adverse health problems in VR*, getting a quick glance at symptoms and continuing towards theory and practice. If you missed something during podcast or want to get a reference or link, check further show notes - all and more is there. All feedback is helpful! You did not like something? You want to correct us? Or you liked it so much you want to share it with us? Feel free to contact us under _**researchvrcast@gmail.com**_ or via twitter [@ResearchVRcast ](https://twitter.com/ResearchVRcast)!

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